2 looped animation poses of a Sim singing with a microphone while sitting on a bar stool. This is my first experience transferring shape key animations to armature animation. Bone animation turns out to be more restrained. I did not transfer some bones (for example, I did not animate the nose and cheeks, although these parts of the face move in the shape keys).
Шушильда, извините за глупый вопрос, а как Вы сделали этого гигантского паука/краба для Симсовижн в Заброщенске? :D Шикарная работа, я просто совершенно не представляю, как такое выступление можно сделать в Симс)) что-то невиданное)
Спасибо 🥰 Всегда приятно читать такие слова))
Гигантский паук - это сложный аксессуар. Его отдельные части крепятся к разным костям сима. В данном случае это кости ног. В игре такое провернуть немного сложнее, чем просто в блендере, но все же вполне реально.
Animation poses for a partner dance of a man and a woman. The reference for the dance was the performance of Sean McKeever & Jessica Cox. To reproduce the pose, you need to place the sims in one spot using the Teleport statue
Can you tell me what tattoo was used for the sim on the left in your neon tights post? I apologize if you are not WCIF friendly.
I've noticed a bit of a trend lately on converted/conversions objects not getting credited?
For example, a download would say "[insert objects'name here] - conversions", but the description never mentioning where it's from?
I get that often it could be from various of places, but there are a few reasons you may want to mention it anyway:
We sometimes forget that knowing the source of a conversion, can actually indirectly help many people! If not that, it can make their day. ♥